Website powered by

Fish Hunter - Breakdown

Here are my breakdowns (mostly materials) for my Shark Hunter scene. I'm thinking of posting some Substance Designer tutorials for these guys soon!

Sand, Cloth, Lillypads, Patches, Rope, Water, White and Red Planks - Not all these materials ended up getting used but I really enjoyed making these ones.

Sand, Cloth, Lillypads, Patches, Rope, Water, White and Red Planks - Not all these materials ended up getting used but I really enjoyed making these ones.

Water

Cloth with Patches

Material Graph for patch material

Material Graph for patch material

Lilly Pads

Lillypad material graph

Lillypad material graph

Sand Material

White Painted Wood

Simple yet effective way of producing stylized wood

Simple yet effective way of producing stylized wood

Fully lit, Unlit, Detail Pass and Grey Box in Unreal Engine

Fully lit, Unlit, Detail Pass and Grey Box in Unreal Engine

My progress from my original Maya block in to the finished project.

My progress from my original Maya block in to the finished project.