Here are my breakdowns (mostly materials) for my Shark Hunter scene. I'm thinking of posting some Substance Designer tutorials for these guys soon!
Sand, Cloth, Lillypads, Patches, Rope, Water, White and Red Planks - Not all these materials ended up getting used but I really enjoyed making these ones.
Water
Cloth with Patches
Material Graph for patch material
Lilly Pads
Lillypad material graph
Sand Material
White Painted Wood
Simple yet effective way of producing stylized wood
Fully lit, Unlit, Detail Pass and Grey Box in Unreal Engine
My progress from my original Maya block in to the finished project.