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Althea Krebelj
Althea Krebelj
3D Artist
Vancouver, Canada

Summary

I have worked in the games industry for nearly 10 years on a wide range of projects and 3D generalist tasks from mobile to PC, VR and marketing!

My responsibilities have included 3D modeling, texturing, material creation, asset integration, particle effects, motion graphics, prototyping and many other odd tasks that have been thrown my way.

My passion is for indie game development, but I'm excited to explore the many avenues of 3D art.

Skills

Motion Graphics3D ModelingParticle EffectsVector IllustrationMaterial art

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Stingray
Stingray
InDesign
InDesign
vray
vray
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
xNormal
xNormal
MagicaVoxel
MagicaVoxel
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Random Acts of Madness
    • Year
      2024
    • Role
      Prop and Material Artist
    • Company
      Silver Dice Games
    • Video Game
      Go Big
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Sun Machine Games
    • Video Game
      Dressup Time Princess
    • Year
      2020
    • Role
      UA Artist
    • Company
      IGG (I Got Games)
    • Video Game
      PrimeOrbial
    • Year
      2019
    • Role
      3D Artist
    • Company
      RainbowVerse, LLC
    • Mobile Game
      My NBA 2K18
    • Year
      2017
    • Role
      CG Generalist
    • Company
      Koolhaus Games
    • Mobile Game
      NHL SuperCard
    • Year
      2017
    • Role
      Motion Graphics Artist
    • Company
      KoolHaus Games
    • Mobile Game
      MyNBA 2K17
    • Year
      2016
    • Role
      CG Generalist
    • Company
      Koolhaus Games
    • Mobile Game
      NHL SuperCard
    • Year
      2016
    • Role
      CG Generalist
    • Company
      Koolhaus Games

Experience

  • UA Artist at IGG Canada (I Got Games)
    Vancouver, BC, Canada
    November 2020 - July 2021

    Worked closely with animators and storyboard artists to create scenes for UA marketing material in both Unreal and Unity Engines. Set up environments, characters, animations, particles and cameras, taking multiple videos from concept to completion with quick turnaround.

  • Prop and Material Artist at Silver Dice Games
    Vancouver, BC, Canada
    March 2021 - September 2021

    Part time - Contract - With strict technical limitations in mind created and integrated stylized prop and environment assets for a VR ready pipeline in Unreal Engine. Created custom material solutions using both Substance Designer and Unreal material graph.

  • 3D Generalist at Sun Machine Games
    Vancouver, BC, Canada
    July 2021 - May 2022

    Developed, documented and implemented core 3D asset pipeline for use by other artists. Liaised with the outsourcing team and handled environment asset integration. Authored modular material functions focused on customization while adhering to strict mobile limits. Created level kits, using a combination of hard surface, sculpted and hand painted techniques. Other responsibilities included concepts, renders, particle fx, props and character modeling

  • 3D Artist at RainbowVerse, LLC
    United States of America
    April 2018 - July 2019

    Worked with loose concepts and direction during the pre-production phase to help flesh out an open world RPG, everything from modular level kits to organic assets, props and materials. Responsible for carrying each asset through the entire pipeline complete with integration into Unreal Engine. Created blueprints, particle FX and animations where needed. This position was a remote full time contract where I learned strong self management and communication skills

  • CG Artist at Koolhaus Games
    Vancouver, Canada
    August 2016 - January 2018

    Worked on 2D, 3D, Technical and Motion Design elements on various titles. Helped to develop and create prototypes and proof of concepts for mobile game projects.